OpenPF2 RPG Framework for Unreal Engine
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OpenPF2 RPG Framework for Unreal Engine
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EASILY IMPLEMENT
ROLE-PLAYING
MECHANICSThe OpenPF2 framework enables developers to implement
action RPGs and turn-based RPGs in Unreal Engine just by
editing Gameplay Ability blueprints.
DISCOVER
MORE THAN JUST A FRAMEWORK
The OpenPF2 framework comes pre-loaded with content sourced from the Pathfinder® Second Edition Core Rulebook1, making it easy to create new characters and enemies by filling out character sheets based on existing classes rather than having to
implement and balance your own stats.
BUILD ON EPIC'S
GAMEPLAY ABILITIES SYSTEM (GAS)
OpenPF2 is built on GAS, a standard component of Unreal Engine supported by Epic Games that's also used in games like Fortnite.
GAS normally requires extensive knowledge of C++, but OpenPF2 provides Blueprints and commonly needed Blueprint functions so you can implement many parts of your game without touching C++.
DEVELOPMENT TEAM
Who are those people behind the curtain?
Guy Elsmore-Paddock
Founder and Lead Software Architect
Guy has 23 years of software development experience. He is the Lead Architect and Chief Technology Officer for Inveniem, and has held past roles as Head of Development, Solutions Architect, and Chief Executive Officer throughout his career.
© 2022-2023 Guy Elsmore-Paddock. All rights reserved.
1 Pathfinder is a trademark of Paizo Inc. Nothing in this project is officially sanctioned or endorsed by Paizo Inc. or Paizo Publishing. All Pathfinder content is licensed to OpenPF2 under the Open Game License.